Loco is also a multiplayer games that allow you to play co-operatively with other players around the world. In these cases, one player is "hosting" the game (server), while other players "join" (clients). The game will decide on the best host, so you don't need to worry about that (however, in some cases you might want to force a partcicular computer to act as a host, read below for how to achieve this).
Multiplayer games are have special characteristics. If your computer is the host, the game is pretty much the same as a solo mission. If you're the client, however, you should keep in mind that the quality of your game depends on the quality of your network connection to the host.
The game is really being played on the host, not your computer. Anything you do on your computer must be transferred to the host. This takes time. Roughly speaking, the further away the server is geographically, the longer it will take for your commands to reach it. This creates a delay (or lag) before anything you do takes effect
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